I’m an indie game developer focused on turning ideas into playable experiences and exploring different genres, mechanics, and styles of gameplay.
Over time, I’ve worked on projects ranging from horror games to combat-focused games built around deck management, and I’m always interested in experimenting with new ideas and systems.
My current project is El Descenso, a dungeon crawler focused on exploration, combat, progression, loot, and risk — inspired by games and stories that have shaped my interest in the genre.
I use this page to share the games I create, development updates, experiments, and the ideas behind them.
More games, more experiments, more ideas.